With all the progress that the LuneOS dev team has been making recently (For example, finally squashing a nasty browser bug, and allowing many legacy webOS apps to run), it’s important to keep up with the latest and greatest LuneOS builds. When it comes to Nexus devices, installing LuneOS is a simple matter of flashing the latest zip file using ClockworkMod, it was more complicated on the HP Touchpad… until now! Read on past the jump, and we’ll show you how to get the latest stable or nightly build of LuneOS in a jiffy.
Tag Archives: webOS Ports
LuneOS September Stable Release: Café de Olla
Only a few short weeks since our August release and we’re already providing you with another stable release. We’re very pleased to present you our latest monthly stable release, Café de Olla or “OIla” for short.
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LuneOS Cafe Cubano: An In-Depth Look
It’s pretty hard to believe that it’s only been three months since HP pulled the plug on official support on webOS and shut down its cloud services. Yet with the arrival of August, the loyal base of webOS developers and enthusiasts who have stuck around will likely be seeing the ninth stable release of LuneOS in the very near future.
Despite having been churning out stable builds for less than a year, the webOS Ports team’s LuneOS is already proving to be a very capable candidate to fill the void left behind by webOS. Read on past the jump, and we’ll examine how the latest LuneOS, Cafe Cubano, measures up to its predecessor.
Next LuneOS Stable Release Available: Black Eye
It’s the first of the month so you know what that means! Rent is due! Oh, and the next stable release of LuneOS is available code named Black Eye. So pull out your TouchPad and/or Nexus 4 (and your checkbook for the rent) and get updating.
Continue reading Next LuneOS Stable Release Available: Black Eye
webOS Ports: Help Wanted
The webOS community may be a bit smaller these days but it’s no less devoted to the platform. And it’s that community that is rallying behind us here at webOS Ports. Thanks to your direct support, our team has grown from just 5 members at release to over 12 with more on the way. As you can imagine, leading up to the initial release the team was a bit overwhelmed with the details of creating an entire operating system. Now that we have a few more folks directly developing for LuneOS, things are starting to come together. But we still need your help.