Tag Archives: Palm

The New Palm phone is revealed.

There’s a new Palm phone. It’s due to be released next month.

Now, if you are a long time Palm enthusiast (and reader of this blog) you will no doubt be telling your heart not to beat too quickly because to put it mildly, things have not worked out well in the past.

We already knew that TCL / Alcatel had bought the brand (only). The possibility of a new phone running webOS was dismissed. The speculation on the webOs Nation forum was that we would be seeing a standard Android slab with the Palm logo stuck on, though no one could figure out quite how that would be a success.
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webOS meetup, Chicago, 3rd June

It’s been over a year since there was a webOS meet up in Chicago, but it’s happening next month!

There are many fun things to do in Schaumburg, but the highlight of your visit will of course be the chance to sit down with fellow webOS enthusiasts to enjoy pizza and good conversation.

The 2018 webOS meetup will be on Sunday June 3rd 2018 at 7pm. The place is Moretti’s Ristorante and Pizzeria, 1893 Walden Office Square, Schaumburg, IL 60173.
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A future JavaScript framework for LuneOS – Demos wanted!

This article is unusual for pivotCE. Most of our articles are aimed at the general reader, but this one is specifically aimed at those with knowledge of javascript frameworks – specifically frameworks designed for app development. We hope this article will reach such people in our community and beyond in the hope that the LuneOS project can benefit from a range of experience and insight and even perhaps recruit some new contributors.

Long time webOS fans will be aware that one of it’s features was the ease with which apps could be created using methods more associated with web design. Most (non-game) apps were in fact mixtures of HTML & javascript. This and the ‘synergy’ of connecting data from various remote services into common user interfaces is what gave the system the name of webOS.

In the early days, webOS was at the cutting edge of using web technologies, but performance was not as responsive compared to more traditionally coded apps. Since the days of legacy webOS, many improvements have been made in app development frameworks and their implementation to bring speed up towards that of ‘native’ apps or at least fast enough for the user to see little difference. Increasing speed, power and multi-core processors have also helped, though performance is beginning to plateau as the physical limits of current hardware is reached.

The first (proprietary) development framework for webOS was called ‘Mojo’. After the purchase by HP, the (Open-source) ‘Enyo’ framework was introduced to target more varied screen sizes. Version 1 ran on the webOS 3.0 HP TouchPad and was back-ported to phones. Version 2 became a cross-platform framework also.

Of course, we all know about the end of hardware at HP and the eventual sell off of all parts of webOS. Officially, the Open-webOS project is still maintained by LG & HP and LG’s Silicon Valley lab have continued to develop the Enyo JS framework. The part used to make the UI for mobile apps is called ‘Onyx’. To make apps suitable for Television screens, LG developed a new UI library called, ‘Moonstone’. Enyo itself has developed through version 2.5 to now stand at version 2.7 and LGSVL now looks to the next generation of Enyo (Forum comments). But this brings with it potential problems for LuneOS.

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