Tag Archives: webOS Ports

LuneOS June Stable Release: Caffè Tobio

Time flew, already another month passed since our previous release. We have been working hard on improving the stability of LuneOS and especially fixing a lot of minor QA issues in the Yocto build system we’re using. These were mainly QA warnings, but we didn’t have much chance to address these previously. These are all sorted now, so for new developers building from scratch it will mean they won’t run into errors or warnings.

We have been also looking into improving the stability and fixing some of the regression bugs that we had after we updated a large number of the system components in the previous release.
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LuneOS May Stable Release: Café mocha

Welcome to May, LuneOS fans! It’s been over 2 months since our last stable release, but don’t worry: We have been working extremely hard in bringing a lot of updates to the underlying system.

These kinds of upgrades on the lower level of our OS have significant impact and usually lead to some regressions as well. This was one of the reasons why we didn’t have a release last month and the release this month is a bit later than usual. We wanted to iron out some critical bugs first.

Check out what we’ve been up to and get to the builds!

Continue reading LuneOS May Stable Release: Café mocha

LuneOS Update for April

In the latter part of March, webOS Ports upgraded two major parts of the LuneOS system. The Yocto project is what we use to deploy an embedded Linux system to our target devices. Last month we moved to the latest version, named Jethro. In addition, the Qt framework we use for our GUI and system apps has just reached version 5.6 and we have upgraded our builds accordingly. The price of keeping LuneOS at the cutting edge is that major upgrades like these can break other parts of the system that rely on them. Fixing these glitches means it is difficult to produce a stable build of LuneOS, so in April we will focus on progressing the transition rather than making a stable build. We have been able to make great progress with regards to stability, however we still have a few important issues to iron out as well.

BUT we do have nightlies still coming. The latest of which are available for Grouper (Nexus 7), Maguro (Galaxy Nexus), Mako (Nexus 4), emulator, and Tenderloin (HP TouchPad). Don’t forget the latest uImage for TouchPad. We now also build nightly images for the Raspberry Pi 2. We’re ironing out a few final issues with the Raspberry Pi 3 build, so those images can be built in our build environment as well.

So what’s new? First off, we have a new supported device: Raspberry Pi 2! This was pending for a while, but we finally solved the obstacles on our build environment and images are now generated as part of our nightly build process. Also, the Raspberry Pi 3 port build is working on local machines, however we need to iron out a few issues before we can have builds on our server as well. More to come there.

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