I’ve read it before and said it myself. The webOS browser isn’t what it used to be. But what’s to blame? Is it old webOS browser programming? Outdated webkit? Slower processors? Smaller amounts of RAM? Well, it could be all of that but modern web practices aren’t helping things. And that’s a problem for web-OS.
All About | Symbian goes on to say, “Like [S60] Web back in the day, it was doing its job, but the goalposts had moved and it was being asked to process more and more complex HTML and javascript – and a lot more of it”. They quote The Register’s article on web bloat:
The average web page is now roughly the same size as the full install image for the classic DOS game Doom, apparently. This is according to Ronan Cremin, a lead engineer with Afilias Technologies and dotMobi’s representative for the W3C (World Wide Web Consortium). Cremin points to data from the HTTP Archive showing that, at 2.3MB, the average page is now the same size as the original DOS install of the id Software mega-hit.
The HTTP Archive report places the average web page at around 2,301KB. This is smaller than Doom‘s 2,393KB footprint, but only slightly. Most of the page bloat is due to images, which take up on average 1,463KB of data. Next is script code, which occupies 360KB, followed by video, averaging 200KB per page.
Cremin notes that the growing size of pages isn’t exactly a good thing, and is an indication of how wasteful some sites have become in the era of prevalent broadband connections.
“Recall that Doom is a multi-level first person shooter that ships with an advanced 3D rendering engine and multiple levels, each comprised of maps, sprites and sound effects,” he said. “By comparison, 2016’s web struggles to deliver a page of web content in the same size. If that doesn’t give you pause, you’re missing something.”
The really great news is that LuneOS has a very modern browser which you can read about in the latest release notes here on pivotCE from webOS Ports! Get excited for the future, people! THE FUTURE.
#webosforever